12/22/2023 0 Comments Mass effect legendary edition sentinelHowever, the power does have one limitation: any enemy in Stasis can't be damaged by anything. Stasis is a useful talent if you need to keep an enemy, especially a powerful one, on the sidelines for a few seconds. All in all, it is not a waste to spend a few points in this ability. ![]() However, the usefulness of this talent is somewhat limited, given the large shield boost Electronics alone can provide. Barrier is especially useful if you find yourself backed into a corner, and your shields are down. ![]() This talent can, even on lower difficulty settings, provide the necessary shielding to survive a fight. Lift can also be used on objects and is very effective against Husks and krogan enemies: Husks die instantly when they are lifted off the ground, and if a krogan is in the air when they are killed, their health won't regenerate.īarrier is a defensive power that creates a biotic barrier over your shields. Lift can be especially useful in zero-gravity environments: if the enemies go too far up, they won't be coming back down. As a bonus, when they fall back down, they take damage depending on how high they were suspended. ![]() When done right, enemies can be lifted even above cover, making them easy targets. Lift is another useful talent available to the Sentinel, suspending enemies in the air and rendering them utterly helpless for the power's entire duration. Throw is one of those skills that you should put a few points into, even if you have another squadmate that can use it. One of the more useful talents available to Sentinels and a great crowd control ability when upgraded, Throw is effective against any enemy and can provide necessary breathing room against multiple enemies. Talents Class Talents Throw Main article: Throw Overall, the Sentinel is a "jack of all trades" and is good in just about any situation, though slightly front-loaded, reaching their power early. ![]() Alternatively the Bastion specialisation turns your barrier into something incredibly tough and the ability to hurt enemies in Stasis is a boss-killer. You can get a huge shield boost through Electronics and since you have access to the Barrier talent, you can stay closer to the front than other support classes, provided that the enemy doesn't use melee or physical attacks, and that you keep in cover.Īs a Sentinel, you may want to level up your First Aid and Medicine skills, because the Medic specialization unlocks a way for you to revive your squadmates without Unity, but as you already have access to Unity you shouldn't need to resurrect party members that much. In addition having tech abilities (notably Decryption and Electronics) lets you open everything in the game, meaning that you can be completely flexible with your party selection.īecause Sentinels lack weaponry talents, you should stay in cover where possible, providing support and avoiding weapons fire. The Sentinel has both biotic and tech abilities, which makes them versatile in engagements with both synthetics and organics. Sentinels are suited to manipulating the battlefield, and provide support to allies by disabling enemies and their abilities, as well as debuffing them.
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